I work with programmers and game developers to make their products more inclusive, accessible, and engaging. I love playing around in the intersection of psychology and technology!

Games and Brains: The Relationship Between Videogames and Mental Health

2015, Nov.

I was the keynote speaker for Brooklyn Gamery’s Brain Jam, a game jam with a focus on mental health. I also contributed to Thanks for Being a Friend. Our goal was to show players how social media can be used to support your friends whether it be through direct statements or support or finding things to laugh about.

Slides from my talk.

Games from the jam.

Brains and Games: How to Incorporate Mental Health and Human Experience into Your Games

2015, Jan.

Joined by Catt Small, we gave a talk at Magfest regarding the impact of playing video games on one’s mental health and designing meaningful games.

Slides from our talk.


2015, Fall

SENSEU is a mobile narrative game that teaches its users about sex and body positivity. As their user researcher, I collected data for the project lead and shaped the results into tangible findings. This entailed creating a survey, collecting responses, and coding and analysing the responses. By asking our target audience what their experiences were with sexual education programs and their attitudes are towards body positivity, I was able to enable the project lead to create an app that fit her user’s wants and needs.